Rage Fury Pro - Bilinear Filtering in hardware stretch?


[ Follow Ups ] [ Post Followup ] [ Build Your Own Arcade Controls message board ] [ FAQ ]

Posted by Procyon Lotor on 21, 2001 at 7:48 PM:

Since a lot of people have Rage Fury Pros here, I figured this would be a good place to ask this question. When you turn on hardware stretching in MAME (or any other emu for that matter) with a RFP, isn't it supposed to use bilinear filtering to give it that "soft" blended look? In XP, it doesn't seem to anti-alias the edges so if the original pixels look like this:

OXOXO

and you expand them, it looks like:

OOXXXOOXXOOO

and not:

OOxXxOOxXxOO

(O is off, X is on, and x is partly on)
Do you know what I mean? If the RFP is not a card that can do this, how can you determine which cards can? Thanks.


Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Build Your Own Arcade Controls message board ] [ FAQ ]